Scenario-Based Learning Design for Workplace eLearning
It is obvious that with new education technologie s, massive open and online courses (MOOCs), and the widespread availability of open educational resources , eLearning is occupying a significant share of the workplace learning for both pre - service training such as employee inductions and for the continuous professional development of staff. Proponents of workplace eLearning highlight a number of key advantages of eLearning such as connection to the actual work, responsibilities and engagement of the employee . Others have stressed on characteristics of eLearning such as self - paced instruction, flexibility and adaptability of course content leading to increased satisfaction . Workplace learning is often linked to the acquisition of practical knowledge in the form of skills and competenci es that would in turn be applied in real world settings by the staff concerned. The classic eLearning model that relies extensively on content dissemination and assimilation by the employee may not bring the desired outcomes . On the other hand, scenario - ba sed eLearning can cater for this gap through the use of activity - based learning designs. In this paper we describe the learning design process for scenario - based eLearning using the rapid development methodology in an authentic case - study within the workpl ace. The main phases of scenario - based eLearning lifecycle is based on the following five phases namely (i) select a specific skillset, (ii) identify and describe a contextual relevant scenario, (iii) develop a storyboard (iv) implement the storyboard into interactive scenes, and (v) publish the scenario and implement in eLearning e nvironments // Paper ID 11
MetadataShow full item record
Showing items related by title, author, creator and subject.
Rajabalee, Yousra Banoor; Santally, Mohammad Issack; Rennie, Frank (Commonwealth of Learning (COL), 2019-09)ICTs are transforming the bricks and mortar institutional delivery methods with virtual and online learning converging to such an extent that the learner can experience anytime, anywhere learning, irrespective of the mode ...
A Digital Education Transformation Roadmap to Achieve a Distributed Learning Ecosystem: Case-Study of the University of Mauritius Santally, Mohammad I (2019-09)The University of Mauritius embarked on the open and distance learning journey in 1993 and engaged in the promotion of distance eLearning and technology - enhanced learning in 2001. The University ...
Research Insights into How Instructors Design and Deliver MOOCs to Facilitate Participant Selfmonitoring Zhu, Meina; Bonk, Curtis (Commonwealth of Learning (COL), 2019-09)This mixed-methods study investigates the design and delivery of MOOCs to facilitate student selfmonitoring for self-directed learning (SDL). The data sources of this study include an online survey with 198 complete ...
A Minimalist, Reusable Design for an Online Portal to Manage a Catalog of Courses Offered by an Institution: A Case Study of COL Virtual Event Environment Portal Mula, Ravi; Cheng, Ricky (Commonwealth of Learning (COL), 2019-09)Online courses are increasingly becoming a way to deliver the content as they scale to a large number of users. Courses related to many subjects are being offered by universities as well as institutions. With the number ...
Ravi, Rajputh; Banoor, Rajabalee Y; Jignesh, Soni; Nawfal, Koheeallee (Commonwealth of Learning (COL) and Open University Malaysia (OUM), 2016-11)In this paper we present the rapid e-learning method that allows educators, practitioners and elearning professionals to quickly develop curriculum-related interactive learning materials that they can use in classroom ...