05. Conference Proceedings & Working Papers
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Browsing 05. Conference Proceedings & Working Papers by Subject "Application Development"
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PublicationDestiny X – An Interactive Video Game for Life Skills( 2008) Rosemin, Karen ; Sankarsingh, Candice VPCF5 Theme: Children & Youth // In Trinidad and Tobago a demonstration version of Destiny X, an interactive video game for life skills, was developed in response to the National Policy on Life Skills Education and Training for Personal Development and Employment Enhancement, which was drafted in 2007 to guide social intervention activities in the education and training realm. // PID 610
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PublicationDeveloping Games for Use on Mobile Phones and Using Games for Education( 2008) Greenop, Kirston ; Busa, DylanPCF5: Cross-Cutting Theme // Gaming developments and advancements are becoming increasingly pervasive and utilized. Over 30 million people have access to mobile phones in South Africa. In general, in 2004 in sub-Saharan Africa 52 million people had access to mobile phones, while only 5-8 million had access to the internet. In terms of the three screens of technology (television, internet and mobile phones), people living in Africa may have access to television and mobile phones, or only mobile phones. In addition, mobile phone usage is growing the most rapidly in the developing world, where the technology does not depend on existing landlines. This level of ‘reach’ rivals only the radio. // As a model of education support, games on mobile phones are being investigated. In this vein, three questions are pertinent: what happens while the learner plays the game that is of use to educational methodology and learning, can existing gaming platforms be used to deliver educational curricula, and what aspects of existing games need to be replicated in ‘educational’ games? In essence, what can educators learn from gaming? Are there existing games that have educational value and if so, what is this? How can we replicate traditional gaming’s success and position gaming within an educational setting? It is important to clarify that gaming in this context is gaming in a technological format, as games have been used in education for countless years. // The current research project developed two innovative educational games for use on mobile phones and positioned these within the context of Mindset Learn’s educational content platform. Mindset is a not for profit organisation that provides ICT educational, curriculum aligned content free of charge to learners and teachers. // Paper ID 81
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PublicationEvaluating Teacher Development: Design Considerations towards a Mobile App for Self-Reporting( 2022-09) Aboagye, Hayfron ; Aryee, Mohammed ; Quansah, Maapa Kwame ; Apeadu, Kwaku OforiPCF10 Sub-theme: Inspiring Innovations // Teacher professional development is often described as a key factor linked to improved learning outcomes. With the learning disruption caused by Covid-19, teachers have undertaken various school-based and technology-enabled professional development programmes in innovative teaching practices, including blended learning and flipped classrooms. Monitoring and evaluation of teacher professional development has, however, been fraught with lack of tools and skills to collect data, towards evidence-based practice. // With technology increasingly being accessible to teachers, it is important to harness teacher self-reporting as a cost-effective and flexible means for monitoring classroom instruction and the evolving innovative pedagogical practices. This study reports on a baseline data collection and analysis process undertaken as part of COL’s school-based teacher development programme (also known as ‘Teacher Futures’). An independent analysis was carried out to check the integrity of the instruments and produce evidence on the impacts and outcomes of the project. The paper analyses the challenges experienced with data capture and analysis and proposes some design considerations for a Mobile App prototype for teacher self-reporting. // Paper ID 2083
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PublicationiNOUN Chatbot: Providing Support and Microlearning with a Web Based Conversational Smart Assistant( 2022-09) Adesina, AdewalaPCF10 Sub-theme: Promoting Equity and Inclusion // Innovative solutions based on Artificial Intelligence (AI) are transforming modern society. The goal of AI is to create computers or machines that imitate human abilities as closely as possible. Conversational interfaces, or chatbots, are considered a revolutionary step towards the next generation of digital experiences. Few studies, however, have examined how these tools can be used to increase access to education and content-driven support. This study describes and demonstrates an intelligent support personal bot that responds to simple questions on information on the university website. Furthermore, the chatbot can provide learners with small chunks of learning material via voice and text input. The iNOUN chatbot uses Drupal's content management system to serve content, Google's Dialog flow NLU tools to process text and voice input, and a chatbot interface to interact with users. The web-based system powered by Artificial Intelligence will offer personalized support to learners as well as serve as a teaching assistant capable of presenting small chunks of content to learners. As a result, equity, inclusion, and lifelong learning are likely to be promoted. // Paper ID 8217
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PublicationMobile Learning -Cyberlaw Course, the Application Development and Students Perceptions( 2016-11) Alwi, Najwa H M ; Ismail, Habibah B ; Ahmad, Fatin M BMobile learning concept are growing rapidly and has brought many significant convenience to the user as it is using ubiquitous devices which follow the latest trend. But in some cases, the mobile learning application is built without serious consideration in security aspect especially related to integrity and privacy of data. This paper discussed the development of online content using the mobile application concept and the acceptance of students on this new way for teaching and learning. MyCyberLaw is a mobile learning application for learning Cyber Law course. My-CyberLaw is developed to help lecturers to deliver learning module to the students. It also allow students to easily access the learning content anywhere and anytime. There are sections for lecturer sharing notes, assignments, send messages and upload student's grade. Student can view all content that have been shared by lecturer. This application is open to be downloaded and used by students. Majority of them appreciated this learning tool and would like to see more courses offered in mobile application version. MyCyberLaw is an innovation for secured mobile learning application, as well set as example of Internet of things in Education sectors. // Paper ID 562
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PublicationSkillBot: An Affordable, Accessible, Multi Lingual, Multimedia, Self-Learning, Skilling Chatbot for Addressing Unemployment and Skill Shortage( 2022-09) Manzar, Osama ; Srivastava, SaurabhPCF10 Sub-theme: Inspiring Innovations [POSTER] // Affordability and accessibility of avenues for skilling is still a challenge for uneducated and unqualified youth of rural India. They also require platforms for skilling that facilitate learning at their own pace and time, local language instruction, usage of multimedia formats to retain attention and minimal entry-level requirements for learning. India’s artisans and rural entrepreneurs would also benefit from the skilling on digital literacy, financial literacy, digital financial literacy, citizen services and data management. As per a baseline study undertaken by Digital Empowerment Foundation and Commonwealth of Learning, even when the artisans, weavers and rural entrepreneurs possess smartphones and access the internet, using smartphones to acquire new skills and conduct business is minimal. It is in this context that Skill Bot becomes relevant. // Skill Bot’ is a self-learning chatbot built on the Telegram platform. Telegram is a free, open-source and accessible messaging service. Unlike WhatsApp, which offers paid chatbot features, Telegram chatbots are completely free as well making them accessible to organizations. Skill Bot was developed by DEF and Commonwealth of Learning to teach digital literacy, financial literacy, citizen services and data management. SkillBot is multilingual and employs tutorial lessons, audio graphics, infographics, flashcards, interactive quizzes and activities for teaching. Since both Telegram and Skill Bot is free, easy to use and accessible, this provides a platform for those without access to formal avenues of learning to acquire the skillsets. Using the SkillBot requires basic digital literacy only. Additionally, since it is interactive with continuous assessment, learners can proceed at their own pace. So far, 2400 users have been accessing it. // From an organizational point of view also, SkillBot is a valuable tool. Covid-19 pandemic has restricted the ability of organizations to reach out to learners. SkillBot provides the opportunity to deliver content to a large demographic at a minimal cost. Organizations find it costly to build, manage, promote and maintain mobile applications or web-based learning management systems. Telegram also provides back end technical support, further reducing cost and labour. // Through this presentation, using a chatbot as an example, we intend to demonstrate how organizations can use technology to build affordable, accessible, easy to learn, skilling and learning platforms for the uneducated and unskilled population. // Paper ID 3122