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Leveling Up: Exploring Student Readiness for Gamification in Open and Distance Learning
Abstract
Gamification is reshaping education by integrating game elements into the learning process to enhance engagement and motivation. While existing research has demonstrated positive outcomes, its effectiveness depends on careful design and implementation. This study examines key factors influencing student motivation and explores how these insights can inform the development of effective gamification strategies. Utilising a qualitative research approach, the study investigates students’ readiness for gamification, identifying patterns and insights that can contribute to the design of engaging and meaningful gamified online learning experiences. The research was conducted with 15 students enrolled in a Software Engineering course at an open and distance learning (ODL) university. The findings indicate that students perceive digital badges as a form of appreciation, reinforcing their motivation. Additionally, students demonstrate a preference for co-creation of knowledge rather than competition, with a focus on self-improvement through collaborative learning. The lecturer’s teaching style, particularly their ability to introduce new topics in a fun manner, plays a crucial role in fostering an engaging learning experience. Overall, the results suggest that students are receptive to gamification and express interest in experiencing such an approach in their learning. These insights can be valuable for educators in developing gamified online courses that align with student needs.
PCF11 Sub-Theme: Changing Mindsets for Inclusive Open Education
Paper ID: 8904
Country
Mauritius
Region
Africa
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PDF
Adobe PDF, 409.91 KB
Link
Date
2025-09
Author
ORCID
Corporate Author
Editor
Publisher
Commonwealth of Learning (COL)
