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Bibliometric Analysis of Game-Based Mobile Learning in Higher Education: Trends and Gaps
Abstract
This bibliometric analysis provides a comprehensive overview of the research trajectory on “Game-based Mobile Learning” based on Scopus-indexed publications from 2006 to 2024. The study revealed significant growth in scholarly output, peaking in 2023, reflecting the increasing academic and practical interest in integrating game elements with mobile learning technologies. Taiwan led in global contributions, with the United States excelling in cross-country collaborations, highlighting the international appeal and relevance of this research area. The analysis also identified emerging trends, including the rise of keywords such as “Higher Education” since 2020, and three thematic clusters: “Innovative Educational Technologies,” “Games and Technology in Education,” and “Human-Centred Learning.” Periodic fluctuations in publication trends suggested shifts in funding, research priorities, or technology adoption. Despite its notable achievements, the study was limited to Scopus-indexed, English-language journal articles, excluding other indexes, languages, and document types. Future research should focus on underexplored game elements, integration into higher education, and cross-cultural approaches to enhance the field’s effectiveness. These inquiries are critical for advancing global educational innovation and fostering sustainable development in learning technologies.
Country
United States of America
Region
Caribbean and Americas
Collections
Files
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PDF
Adobe PDF, 1.91 MB
Date
2025-11-18
ORCID
Corporate Author
Editor
Publisher
Commonwealth of Learning (COL)
