Online Gamified Flipped Classroom as a Strategy for Performance Improvement in Solving Equations in One Variable

Thumbnail Image
Links
Date
2022-09
Authors
Shrouty, Vinita
Deshmukh, Narendra
Editor
Corporate Author
Journal Title
Journal ISSN
Volume Title
Publisher
Commonwealth of Learning (COL)
Report/Paper Number
Abstract
PCF10 Sub-theme: Inspiring Innovations // The current study is a one group pretest-posttest experimental design to examine the effect of the flipped classroom strategy on students’ performance. On the basis of various studies conducted, the researchers found no investigation based on an online Gamified Flipped classroom as a strategy to increase performance in solving Mathematical equations in one variable. Hence, this study was conducted to investigate the effect of online Gamified Flipped classrooms on the students’ performance. The study shows the regular completion of students’ assignments which resulted in extra time for discussing, clearing doubts and solving higher order thinking problems as an in-class activity and students’ improved performance. // Paper ID 6945
Description
Subject
Gamification, Gamified Flipped classroom, Equations in one variable, Online education
Country
India
Region
Asia
Series
Citation