English Language Teachers' Professional Competencies Enhanced through Online Gamified Learning using Classcraft

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Krishnan, Szarmilaa Dewie
Norman, Helmi
Yunus, Melor Md
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Commonwealth of Learning (COL)
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PCF10 Sub-theme: Inspiring Innovations // We live in the digital century with a rapid pace of technological innovation fascinated globally with Internet being the dominating call. It has resulted in integrating technologies using online learning which has evolved in recent years. Online learning has become popular because of its potential in providing more flexible access to content and instruction at any time, and any place. In tandem with the growth of online learning in teacher training and teacher education, the focus of this research is therefore, to highlight a fully online learning mode using an online gamified learning platform (Classcraft) to enhance teachers’ proficiency. The research question addresses to design and develop an online gamified learning for English language teachers. English language teachers need a certain level of proficiency in the language to serve as models for our students and provide them with valuable language input that can help them learn. Thus, the framework conceptualises the issue of proficiency being at the forefront for English language teachers, the Roadmap and professional competencies. According to The Roadmap 2015-2025, the current requirement of a minimum CEFR Level C1 for English language teachers in Malaysia is aimed at ensuring that teachers are able to teach effectively in the language classroom. For this reason, there is a need for all English language teachers to initiate their own learning. The method employed is design and development research design. The findings have portrayed online gamified learning has enhanced teachers’ competencies using Classcraft. // Paper ID 9852
Teacher Education, Online Learning, Professional Development, Language Education