Gamified and Digitised Technology to Help Empower Minority and under Resourced Groups to Fuel their Advancement and Rise

dc.contributor.author Sguario, Renata
dc.contributor.author Singh, Mahendra
dc.contributor.author Naidu, Som
dc.coverage.placeName Australia
dc.coverage.spatial Pacific
dc.coverage.spatial Pan-Commonwealth
dc.date.accessioned 2022-08-10T11:18:38Z
dc.date.available 2022-08-10T11:18:38Z
dc.date.issued 2022-09
dc.description.abstract PCF10 Sub-theme: Fostering Lifelong Learning // The issues and challenges confronting the changing face of the global workforce, like automation, technology advances and a global shortage of skilled labour, are expediting the need for business and economies, to quickly adapt and drive the necessary upskill/reskill of employees to be ready. The need is global, and just as acute in disadvantaged countries. Economies, and their leaders, who think beyond technical skills and seek to avail themselves of market leading solutions, and help their people invest in human skill development will thrive. // Paper ID 1116
dc.identifier.doi https://doi.org/10.56059/pcf10.1116
dc.identifier.uri http://hdl.handle.net/11599/4116
dc.language.iso en
dc.publisher Commonwealth of Learning (COL)
dc.rights.uri https://creativecommons.org/licenses/by-sa/4.0/
dc.subject Fourth Industrial Revolution (4IR)
dc.subject Future of Learning
dc.subject Lifelong Learning
dc.subject Women and ICT
dc.subject Upskilling
dc.subject Gender
dc.title Gamified and Digitised Technology to Help Empower Minority and under Resourced Groups to Fuel their Advancement and Rise
dc.type Working Paper
dspace.entity.type
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