Promoting Morality in Virtual Reality Learning Systems
dc.contributor.author | Safdar, Muhammad | |
dc.contributor.author | Safdar, Gulfam A | |
dc.contributor.author | Hafeez, Amtul | |
dc.contributor.author | Malik, Muhammad A | |
dc.coverage.spatial | Global | en_US |
dc.date.accessioned | 2019-08-31T17:27:52Z | |
dc.date.available | 2019-08-31T17:27:52Z | |
dc.date.issued | 2019-09 | |
dc.description.abstract | Unprecedented advancement in information and communication technologies has opened new vistas of education and training. Virtual Reality Environments (VLEs) are becoming increasingly popular and expanding rapidly. Anyhow, in any educational setting, teachers are role model for their learners and they are responsible for their academic as well as moral development. Teachers and educational institutions provide opportunities of learning moral values to their students. Institution will have to develop a variety of means for moral development of students (Kaur, 2015). Main purpose of this study was to assess role of teachers and institutions in promoting morality in a virtual reality system. Data were collected via a questionnaire and reliability of the research tool was .80 (Chronbach’s Alpha).Randomly taken sample of the study consisted of 60 students. SPSS XVII version was used for the analysis of data. // Paper ID 195 | en_US |
dc.identifier.uri | http://hdl.handle.net/11599/3394 | |
dc.language.iso | en | en_US |
dc.publisher | Commonwealth of Learning (COL) | en_US |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0/ | en_US |
dc.subject | Information and Communication Technology (ICT) | en_US |
dc.subject | Virtual Education | en_US |
dc.title | Promoting Morality in Virtual Reality Learning Systems | en_US |
dc.type | Working Paper | en_US |