Destiny X – An Interactive Video Game for Life Skills
dc.contributor.author | Rosemin, Karen | |
dc.contributor.author | Sankarsingh, Candice V | |
dc.coverage.placeName | Trinidad and Tobago | en_US |
dc.coverage.spatial | Caribbean and Americas | en_US |
dc.date.accessioned | 2020-03-16T17:02:56Z | |
dc.date.available | 2020-03-16T17:02:56Z | |
dc.date.issued | 2008 | |
dc.description.abstract | PCF5 Theme: Children & Youth // In Trinidad and Tobago a demonstration version of Destiny X, an interactive video game for life skills, was developed in response to the National Policy on Life Skills Education and Training for Personal Development and Employment Enhancement, which was drafted in 2007 to guide social intervention activities in the education and training realm. // PID 610 | en_US |
dc.identifier.uri | http://hdl.handle.net/11599/3508 | |
dc.language.iso | en | en_US |
dc.publisher | Commonwealth of Learning (COL) | en_US |
dc.rights.uri | https://creativecommons.org/licenses/by-sa/4.0/ | en_US |
dc.subject | Life Skills | en_US |
dc.subject | Design | en_US |
dc.subject | Application Development | en_US |
dc.title | Destiny X – An Interactive Video Game for Life Skills | en_US |
dc.type | Working Paper | en_US |
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