Online Gamified Flipped Classroom as a Strategy for Performance Improvement in Solving Equations in One Variable

dc.contributor.author Shrouty, Vinita
dc.contributor.author Deshmukh, Narendra
dc.coverage.placeName India
dc.coverage.spatial Asia
dc.date.accessioned 2022-08-22T07:17:13Z
dc.date.available 2022-08-22T07:17:13Z
dc.date.issued 2022-09
dc.description.abstract PCF10 Sub-theme: Inspiring Innovations // The current study is a one group pretest-posttest experimental design to examine the effect of the flipped classroom strategy on students’ performance. On the basis of various studies conducted, the researchers found no investigation based on an online Gamified Flipped classroom as a strategy to increase performance in solving Mathematical equations in one variable. Hence, this study was conducted to investigate the effect of online Gamified Flipped classrooms on the students’ performance. The study shows the regular completion of students’ assignments which resulted in extra time for discussing, clearing doubts and solving higher order thinking problems as an in-class activity and students’ improved performance. // Paper ID 6945
dc.identifier.doi https://doi.org/10.56059/pcf10.6945
dc.identifier.uri http://hdl.handle.net/11599/4325
dc.language.iso en
dc.publisher Commonwealth of Learning (COL)
dc.rights.uri https://creativecommons.org/licenses/by-sa/4.0/
dc.subject Digital Technologies
dc.subject Educational Technology
dc.subject Online Learning
dc.title Online Gamified Flipped Classroom as a Strategy for Performance Improvement in Solving Equations in One Variable
dc.type Working Paper
dspace.entity.type
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